In August 2012, Flash Player 11.4 was released, which raised the supported hardware-accelerated video cards count to 2006, and allowed alpha-channels for Stage3D compressed textures. In June 2012, Flash Player 11.3 was released, enabling progressive streaming of Stage3D texture maps, allowing for faster performance and startup times for games and applications utilizing Stage3D. Games utilizing Stage3D APIs would work with no changes on these mobile platforms. In March 2012, Flash Player 11.2 was released, which enabled Stage3D/GPU support on Android and iOS platforms. In 2011, Flash Player 11 was released, and with it the first version of Stage3D, allowing for GPU-accelerated 3D rendering for Flash applications and games, on desktop platforms such as Microsoft Windows and Mac OS X. Awa圓D and Starling have been christened as official components of the Adobe Gaming SDK. Similarly, WebGL 3D applications may be built with three.js, a higher-level library similar to these. An incomplete list of libraries and game engines using it includes: Unreal Engine 3, Awa圓D 4, CopperCube, Flare3D, Starling, : vii ND2D or Adobe Labs' Proscenium. : 25īecause Stage3D is a low-level library that may be tedious to use directly, it has seen some higher-level 3D and 2D libraries built on top of it in order to benefit from the higher performance that it provides. : 57 Stage3D objects depart from the traditional SWF rendering model in that they cannot be added to SWF's display lists instead they must be instantiated via ActionScript. GPU Shaders in Stage3D are expressed in the Adobe Graphics Assembly Language (AGAL). Flash Player 10 supported a limited form of GPU acceleration support for materials, in an API called Pixel Bender. Stage3D was introduced in Adobe Flash Player 11.0 and AIR 3.0 in order to facilitate GPU-acceleration of 3D content in Flash applications In Flash Player 10 and earlier, 3D Flash applications had to render 3D graphics completely on the CPU. Stage3D is similar in purpose and design to WebGL. Flash Player or AIR applications written in ActionScript 3 may use Stage3D to render 3D graphics, and such applications run natively on Windows, Mac OS X, Linux, Apple iOS and Google Android. In computing, Stage3D ( codenamed Molehill ) is an Adobe Flash Player API for rendering interactive 3D graphics with GPU-acceleration, within Flash games and applications.
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